International Animation & Game Business Conference (iABC) 国际动漫游戏商务大会
The International Animation & Game Business Conference (iABC), as a business part oriented to the industrial end of the China International Cartoon & Animation Festival (CICAF), it attracted professional audiences from 47 countries and regions including Canada, Germany, France, Finland and Brazil in 2021. The three-day event of 2021iABC held 16 professional events, with 227 ACG related enterprises and organizations participated. Particularly, one of the iABC' featured activities "One-on-one Business Negotiation", which involves the whole industry chain including investment, production, distribution, and licensing, had a total of 679 industry representatives for 1,646 meetings last year. 2022iABC will focus on interaction and communication among ACG practitioners in the upcoming event, aiming to create an offline "Animation Circle of Friends", provide a platform for projects roadshow, professional discussion, business negotiation and networking, and help enterprises to seek "capital, contact, content and channel".iABC strives to build a resource docking platform for domestic and foreign enterprises, further promote domestic content to the world, and build a bridge for the cooperation of domestic and foreign animation industry. Sibin Lu Industry Promotion Department sibinlu@cicaf.com +8657126307273 iabc@cicaf.com
作为中国国际动漫节的B2B商务大会,2021iABC吸引了美国、加拿大、德国、法国、芬兰等47个国家和地区的海外专业观众关注并参与,为期三天的活动共举办16场专业活动,227家动漫游戏企业、院校、社会组织参与。其中iABC王牌活动”一对一商务洽谈”涉及投资、制作、发行、授权等全产业链,吸引了行业代表共679人次进行对接1646场。 2022iABC将倍加关注动漫游戏从业人员之间的互动和交流,营造线下“动漫朋友圈”,提供项目展示、学习研讨、商务洽谈、商务社交的平台,帮助企业“找钱、找人、找内容、找渠道”。由于当前疫情的不确定性,国际企业可通过线上的形式参与到iABC商务活动中。iABC倾力打造国内外企业资源对接平台,进一步推动国产内容走向国际,为国内外动画产业的合作搭建桥梁。联系人:产业部 陆思彬 sibinlu@cicaf.com;+8657126307273
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